The first thing to evaulate in any layout is where the viewer's eye is led by the design elements.
The two most dominant features in your tank are, first, the driftwood and then, the bold leaves of the anubias. The anubia is fine--the angle of the rocks leading up and over tie in nicely with it drawing the eye upwards. The driftwood, however, grabs the eye and leads it from the center mass of the tank (kinda blah) directly to the right and on OUT the tank.
Without a better idea of how the dw is actually shaped it's pretty tough to say what you might be able to do--but think about how shapes work.
A regular triangle or pyramid draws your eye up to the point and then back down to the base--this is the base for a hill or mounded 'scape. the inverse gives you a canyon---high masses on the far right and left leading down to an open area in the middle.
A right triangle pulls you along the diagonal--lots of tanks are set up on this design. A common variant is to have a heavy mass against one short wall with tendrils of wood or decreasing masses of plants/rocks leading to a negative space on the other. Like the edge of a forest leading out to an open field.
And anytime you have a mass of something--tall stems in the back ground, a massive bold plant with heavy leaves, etc--you should either ensure it's perfectly balanced in of itself, or provide a point of contrast.
Example: that layer of moss around the base of the driftwood is too monotone and too obviously artificial. Either break it up by letting some of the rocks show thru, or break the line by adding another small leafed plant.
The two most dominant features in your tank are, first, the driftwood and then, the bold leaves of the anubias. The anubia is fine--the angle of the rocks leading up and over tie in nicely with it drawing the eye upwards. The driftwood, however, grabs the eye and leads it from the center mass of the tank (kinda blah) directly to the right and on OUT the tank.
Without a better idea of how the dw is actually shaped it's pretty tough to say what you might be able to do--but think about how shapes work.
A regular triangle or pyramid draws your eye up to the point and then back down to the base--this is the base for a hill or mounded 'scape. the inverse gives you a canyon---high masses on the far right and left leading down to an open area in the middle.
A right triangle pulls you along the diagonal--lots of tanks are set up on this design. A common variant is to have a heavy mass against one short wall with tendrils of wood or decreasing masses of plants/rocks leading to a negative space on the other. Like the edge of a forest leading out to an open field.
And anytime you have a mass of something--tall stems in the back ground, a massive bold plant with heavy leaves, etc--you should either ensure it's perfectly balanced in of itself, or provide a point of contrast.
Example: that layer of moss around the base of the driftwood is too monotone and too obviously artificial. Either break it up by letting some of the rocks show thru, or break the line by adding another small leafed plant.